In this match-up there is no reason to save Acidic Swamp Ooze, and so therefore the double 2-drop play looks reasonable at first glance: We get a decent amount of power on the board and we haven’t sacrificed important ‘tech cards’ for that power (against Weapon-based classes however, this would not be the case). Since Life Tap generates less tempo than some of our other options, we should dismiss this play. In short, the nature of the match-up demands that we constantly apply early game pressure and win with our ‘tempo lead’. Thus, when playing Zoo (in this particular match-up) ‘anti-tempo’ plays are often losing plays. This typically means that if the Druid can slow the game down then the Warlock is likely to lose. The second problem with Life-tap concerns the nature of the Match-up: We are the aggressor with the lower curve deck. In short I don’t think we need cards right now. Whenever you make a play that involves drawing cards it’s always a good idea to ask yourself what you are hoping to get in this particular case nothing strikes me as immediately useful nor is there anything that we could play next turn that would be ‘super amazing’. Minion placement do we set-up for Void Terror and/or Defender of Argus?Īlright, so let’s study these options in sequence:.
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